Device Details


Overview

Name | Version: jo.Spectral Morph 1.0
Author: jonasobermueller
Device Type: Audio Effect
Description: Interesting Effect based on an FFT Filterbank. It allows you to draw in your own Spectrums or to have them being randomized in a defined range and density. Also you can retrigger a new randomized Spectrum automatically and have them slide into each other. Finally you can save 6 different Presets and morph between them using the slider on the left.


This is Version 1.0 so there may be some issues left. I hope you enjoy the Effect and if you run into any bugs please let me know.

Details

Live Version Used: 9.1.2
Max Version Used: 6.1.7
Date Added: May 24 2014 05:40:11
Date Last Updated: Mar 06 2019 12:47:44
Downloads: 5947
License: Attribution
Average Rating (4)

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5

Files

Device File: jo.Spectral Morph.amxd
 


Comments

Cool plug, thanks!
The most interesting filter ever developed in max4live. Congratulations!
Some issues with saving/retrieving presets: I still don't fully understand how to proceed, the behavior seems to be erratic. Could you publish a detailed manual, please?
In particular, I still haven't fully understood the Trigger/Retrigger feature.
Thanks a lot!
The most interesting filter ever developed in max4live. Congratulations!
Some issues with saving/retrieving presets: I still don't fully understand how to proceed, the behavior seems to be erratic. Could you publish a detailed manual, please?
In particular, I still haven't fully understood the Trigger/Retrigger feature.
Thanks a lot!
I'm just now discovering this wonderful spectral filter. I've been hoping and wishing for a filter just like it for a long time, and now here it is! I love harmonic filtering and I usually do it manually, but sometimes I just want to sit back and have fun with random spectra. Thank you so much Jonas for making this amazing audio effect. You are a miracle worker!

-- Bryan Lake
Great effect but every morph seems to add an action to the undo log, making it essentially impossible to undo anything in your project while the device is running. A bug fix would make it perfect

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