User Details

Username: fabriziopoce
Website: www.fabriziopoce.com/
Facebook: www.facebook.com/fabrizio.poce
Twitter: twitter.com/june74tw
Soundcloud: www.soundcloud.com/june74
Account Status: enabled
Member since: Mar 19 2011
About fabriziopoce: Fabrizio.Poce // J74
Computer Programmer, Electronic Artist
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Devices by fabriziopoce

J74 V-Module Version 0.9.1
J74 HarmoTools Version 0.9.4
J74 LOM Tester Version 1.1
J74 Morph Version 1.3.1
J74 AuNetTools Version 1.3
J74 Progressive Version 4.0.4
J74 StepLocker Version 1.0
J74 StepSequencer64 Groove Box Version 1.5.4
J74 BassLine Version 1.1.4
J74 PitchControl Version 1.0.2

Comments by fabriziopoce

Comments

Version 4.0.5

Compatibility with Ableton Live 10.

Version 4.0

Chord Progression Editor:
- New chord modifier for muting the 3rd in any chord (on a per chord basis), making very easy to add suspended chords (sus2 and sus4).
- New shuffle option for random voicing to chords, within the selected scale
- Both above available in clip edit mode as well as Live mode
- Additional inversions which allow chords to extend one octave up

Clip Modifier:
- New Clip Snapshot memory slots for storing MIDI clips content during any operation for later reuse (e.g. for alternatives, copy&paste buffers etc.)
- New Undo-to-Original function available, even if multiple operations have been applied (overrules commit to clip)
- New Auto-Apply mode of operation to immediately hear results of any new tweak (on by default, can be disabled)
- New Pitch Shuffle operation, applies random voicing / pitch changes in a clip, to notes within a selected target scale
- New Beat Shuffle operation, applies time shifting to beats on random basis

Fixes/Improvements:
- Chord Progression Editor: chord modifiers now default on triads with no modifier added (not 7th's). Modifiers are renamed to better represent the options (7th, 9//Add9, add11//7Sus4, add13//6th).
- Chord Progression Editor: Chord Matrix has been completely rewritten and streamlined with many bug fixes.
- Clip Modifier: Commit/Undo/Snapshot have been streamlined so to avoid accidental operations and to fix bugs.
- Chord Explorer: added a new help window for both the Chord Explorer and the Circle of Fifths views
- Chord Detect device: floating window now displays both the MIDI input as well as detected chord on a full keyboard range.

There are a few simple test Liveset/Project in the ZIP pack. Check the examples there. If the example do not work, then try to update the Max version you have installed. PS: I check this page really 2-3 times per YEAR so please use the email-me link you can find on my website!

New in version 3.6

Improvements of input MIDI mappings to chords in Chord Explorer:
- Use of note to play chords rhythmically and with velocity

Improvements to Circle of Fifths view:
- Clickable chord buttons
- Shows tension also on Circle of Fifths view

Gr
Fab

Indeed it is fundamental to copy these files and they include "code" not inserted in Max for Live devices (like OpenGL / GLSL shaders). The readme.txt file in the ZIP file explains how to do that.

New in version 3.5:

- Clip Modifier Updated with focus on Harmonic Rhythm
- New Split function with sequentiable (re)triggers
- New Preset lists create harmonic rhythm in Clip Modifier (multi-functions)
- New CleanUp function to remove "deactivated" notes from a MIDI clip
- New Float options for managing multiple windows

Fixes:
- Live mode start of clip when Interval is greater than 1 fixed.
- Chord Explorer fifth interval incorrectly sent in output on certain custom chords (** done on M4L, still to be done on SE ** see[++])
- Workaround for Windows users regarding M4L instability with multiple separate windows in M4L (Float setting).

Gr
Fab

Info on version 3.2 new features:

- Improved Live mode:
- Arpeggio editor is now supported in Live mode
- Spread, Low and Skip options are now supported in Live mode

- Chord Explorer and Live mode show the note played on the Main window
- Input Midi shown on the Main window when Live mode is off
- MIDI input mapping to Chord Explorer (e.g. play chords by MIDI input)

Fixes:
- Fix a bug in shift left/right operation on the Chord Progression Matrix
- Fix a bug arpeggio settings (may pickup wrong time for notes)

Gr
Fab

You can save a **preset** of Progressive using the Ableton standard preset system (with the little save button on the docked device). It is a feature introduced in 2.0.

If you save a preset it will save everything and recalling it will restore everything. Including the progression. If you give it a name (like 1-2-3-6 like the progression or anything) you can find them back.

Gr
Fab

New to version 3.1:

- Chord Explorer
- Shows the chords available on each degree of on the selected scale
- Allows you to test chords quickly (e.g. what if next chord is this?)
- Triggers for chords can be MIDI mapped (e.g. live use)

- Chord Real-time Sequencing mode
- Allows realtime sequencing of chords in the progression (without MIDI clips).
- Supported: Velocity, Chord Modifiers (7th and alteration, major/minor force)
- Not Supported: Skip, Spread, Inversions, Dynamics (velocity, timing, duration)

- Custom Scale
- You can edit the scale and create a new scale from the Chord Progression Editor (Main window)
- If you use BassLine in combination with Progressive you need BassLine version 1.0.3 to support this on BassLine
(original URL for J74 BassLine can be reused)

- Clip Modifier new Grid Split function:
- Split the notes in the selected clip based on the grid length. Useful to split long, hold notes or chords into rhythmical repetitions.
- Can produce interesting results if combined (after clip commit) with other functions (e.g. [Swing] to produce rhythmical changes or even harmonic rhythm).
- Pitch Shift up/down to next/previous note in scale (keeping octave).

- Custom Chords
- You can now define custom chords shapes for forcing chords out of the diatonic boundaries.
- You can define two different custom shapes and use them freely in your progression

- Forcing chords Roots
- You can now choose a different chord root when forcing, even outside the selected scale. For instance, if you have a C Major scale, you will be able to force a chord to Bb Major.
- Tension updated to show the distance from the diatonic region of the circle of fifths

- Circle of Fifths View
- Visualize relationships between chords
- Change diatonic mode


@Rosko
Currently the use of interval in BassLine is limite (see comment above).
I am planning to expand this in future versions, but I cannot promise anything for sure.

@braduro.

- Right, the Leading sequence anticipates the next chord by the bassline.
- You can achieve a limited Harmonic rhythm effect using the interval value, in both BassLine and Progressive (repeating chords). Anyway this is limited right now. I have some thought on this, but not close to any update.
- The CPU impact is quite limited as the tool work much only when you create clips, otherwise they are "silent" on the CPU
- Stability: it has all to do with Ableton and Max for Live stability. The tools have nothing special on this. Check this topic: https://forum.ableton.com/viewtopic.php?f=35&t=205402&start=180
- The devices are composition/studio tools. You can use them in real time, but they are more an aid to composition rather than performance. See video tutorials.
- No PUSH integration planned.
- Progressive, as BassLine, uses a fixed "interval" (by defult 1 bar). But you can insert rest/hold. If you set interval at 1/2 bar and then do a progression 1-hold-6-hold-1-4-5-6 you will have the first two chords last longer than the others.
- No bundling for now.

PS: PLEASE contact next time though email as I cannot get any notification from the comments on this page!

FYI.

There is a new update to the free J74 HarmoTools device set.
The new version (1.4) has the following changes:

- Scale recognition (guess) has been improved
- New devices added for analyzing and displaying chords and scales on a guitar layout.

Gr
Fab

The idea of HarmoTools was not to make an arranger keyboard anyway (a kind of device I kind of dislike....). So this is not an area I will research any further.

Cheers
Fab


PS: For the ones that asked. A full sequencer for the "HarmoChordBass J74.amxd" is a good idea. If I have some time in the future I will give it a go.

All,

Based on some feedback (read above) I have updated J74 Harmotools again. The latest update includes a new filter called "HarmoTonicFilter J74.amxd".

This device receives the chord information detected from the "HarmoChord J74.amxd" device in the pack and filters any incoming MIDI transposing anything to the chord root note.

If input notes are octaves apart, the output chord roots will be also octave apart. You can also define the octave offset.

This is useful for having simple basslines as MIDI clip adapted to match the root of the currectly detected chord.

New features added.

# Step Sequencer
- "in-key" mode updated to automatically harmonize programmed sequences to a scale
- "in-key" mode now also modifies other existing functions (such as Random generation of sequences) to operate within scale

# PatDrummer
- Loud and quite triggers have now independently assignable MIDI notes
- It is now also possible to do Random part generation for both loud and quite triggers.

# Both
- Clip Export into Live Session view includes swing/groove settings.

Starting from Live 9.1.7, in combination with Max 6.1.9, both 32bits and 64bits versions are supported. Older versions of Max and/or Live only support 32bits versions.

In the latest version (1.3) of AuNetTools the audio receiver avoids audio clicks at device loading.

Since version 1.2 device are plug'n'play (= auto-configuration of network parameters).

The pack was update with a new device called "HarmoChordBass J74.amxd". This device receives the chord information detected from the "HarmoChord J74.amxd" device and plays out a line of bass based on the detected root. You can define triggers and pitch offset per step (in sixteens).

Gr
Fab

If you are a registered user you should have got an email already with the updated link. Please check your spam box. If you did not receive an email please contact me through my website.

Gr
Fab

The "HarmoScale2Chords J74.amxd" device (which is a rack of chords, auto-populated using the diatonic method) has been modified.

I added the possibility to map a pad (chord) to an *incoming MIDI note*.
So each pad now can be triggered by an input MIDI note.
You can now play the pads (chords) more naturally, indeed.

Gr
Fab

New features added.

# Step Sequencer
New function to harmonize programmed sequence to a scale (e.g. by change of scale)

# PatDrummer:
Step number and Step offset for each individual part
Random part generation (for both loud and quite triggers)

The new features can be seen in action on the device page.


New features:

- Techniques for borrowed chords and accidentals.
- Additional control for chord inversion.
- Additional control to arpeggio settings (note can be omitted).
- Swing, groove and velocity dynamics.
- A new device, the "Audio Analyzer", which processes audio input in real time visualizing notes and extracting chord and scale information.

Here a video about the new MIDI possibilities in Progressive:
https://www.youtube.com/watch?v=gxASv9sha_Q

Here a video about the new Audio Analysis features in Progressive:
https://www.youtube.com/watch?v=v5bxsuOy-N8

Gr
Fab

Fixes on network auto detection.

Very Cool device!

Yes. All owners get informed by updates.

Hi Farabee

I'll give the bass version a thought when I have some time.
Thanks.

Yes updated for Live 9 (last tested in 9.1.2 and beta 9.1.3b7).

A few things have been corrected.
The values selected are consistent (in older versions you had sometimes to type/set values twice...) in the menu's and the path commands have the "path" word in (forgotten initially).
Control surface views are now better.

Cheers
Fab

Updated to cope with different resolutions (from 16bits to 256bits)

It took some time to update V-Module visual plugins for proper compatibility with Live 9, but finally here is it.

This new version looks a bit different, specially under the hood. Many devices have been merged/reshaped (and most of all made more efficient) and some parts of the code are now in Java and Javascript (see Boids, Fluids, Sketch, Stokes, API part etc.). Among the new things I added back compatibility to VIZZable 2.x (since it also moved to GPU processing, see note below) and there is also a bunch of new shaders as you find on the new "V-FX-GL-MultiEffect.amxd" and the multipass "V-FX-GL-MultiEffectChain" devices.

Here the release notes for version 0.9.1 in a row:
- Compatibility for Live 9 (Live 8 user should stick to 0.8.1)
- Many device rewritten (and many renamed) with an eye on performance/scale (more use of Java and Javascript)
- New GPU shaders for pixel and vertex shading
- New particle simulations (in Java)
- New extensions to V-Sketch
- Support for Max Materials (as from Max 6.x)
- VIZZable 2.x compatibility, by ability of selecting "VIEWR" as render context in all V-Module OpenGL based devices

In the latest version there is a new device (HarmoGuessScale) which goes this direction. It takes real-time MIDI input and starts collecting the notes. If this collection of notes reaches a match with a scale, it pilots the "HarmoScalie FilterAPI" to follow this scale (and finally the Scale device to match this scale as well for the actual filtering).

Gr
Fabrizio

Have a look to the manual:
http://www.fabriziopoce.com/HarmoTools%20-%20User%20Manual.pdf

Possibly you are using the "HarmoChord J74.amxd" + "HarmoChordFilterAPI J74.amxd" but forgot to put a "Scale" (Live MIDI device) in place (the device being modulated by chords and doing the actual filtering)

An update.

I added a new device in the HarmoTools family: the “HarmoScale2Chord J74.amxd” device.
This device generates chords based on a selected scale, using the so called diatonic harmonization technique.

It can be quite useful as an aid to composition.
For questions like: [Which is the next chord / What chord would fit this scale / the previous ones?]
For tweaks and testing variations to a set of chords you already have [what if I add a seventh to a chord?]
For testing chord progressions.



The tool interface looks like a “rack of chords” (with 9 pads/slots).
Each pad/slot hosts and triggers a chord and allows individual editing/tweaking (adding/removing of notes).
The chords can be triggered by MIDI mapping and by MIDI clips (note C-2 triggers slot 1, C#-2 slot 2 etc.).

Way of using it:
- One simple way of using this tool can be, in fact, as a simple “rack of chords”: you can manually load your chords on the pads and test progressions and variations.
- Anyway the real target here is exploring chords within scales, using the diatonic harmonization rules. To do this you need to use the “HarmoScale2Chord J74.amxd” and “HarmoScale J74.amxd” devices together (somewhere in the same live set, not necessary in the same track). The “HarmoScale J74.amxd” device is used to select a scale (this already existing device in the HArmoTools family is a multipurpose scale selector, as it is also used for selecting a scale for real-time API-based filtering/harmonization as possible in HarmoTools). Once a scale has been selected this way, the “HarmoScale2Chord J74.amxd” auto-populates its pad/slots with chords, built using the diatonic harmonization technique (applied on top of the selected scale).

Additional notes:
Even if the auto-populated chords are always triads (chords of three notes), by editing the pads/slots, you can easily create more colored variation (i.e. adding more notes, like a seventh).
This is very easy: each pad/slot can be edited individually using the small one octave keyboard in the pad/slot (just click to activate/disable any note for the chord).
And if you select an "exotic" scale, the result can be harmonically quite complex.

The download link is still the same (I just updated the file).

Cheers
Fabrizio

Hi quality work. Very nice little synth.

A User Manual is also available:

http://www.fabriziopoce.com/HarmoTools%20-%20User%20Manual.pdf

A demo video on:
http://www.youtube.com/watch?v=IwZf7fXy9LE&list=UUDkzKrBiwxTHFsj7qUuTcQw&index=1&feature=plcp

A small update to V-Module package (now on veriosn 0.8.1):

- New V-SimPlayLibrary, with a more compact and at the same time powerful toolset for video clip playback (an enhancement to the SimPlayList earlier device)
- New Audio Analisys devices (V-AuScope-xxx), with much tighter audio signal recognition and Live.API triggering
- Syphon-enabled mixer (MAC OS only) updated to latest version (also on a separate installation directory for direct file copy)
- Some fixes to devices and to the installation pack

Requirements: Ableton Live 8.2.6 (with licence for M4L) and demo installation of Max/MSP/Jitter version 5.1.9.

New tutorial (4) at: http://vimeo.com/33503662

Ciao,
Fabrizio

Although 768x576 is not one of the standard resolution modes hard-coded in V-Module mixers/players, this can be easily edited to fit your needs....

Open the device in edit mode, modify the section regarding the format menu and there you go. It is straight forward actually: edit => select the menu object in question => open the object inspector => edit the menu text field to have 768x576 => save.

Gr. Fabrizio

All,

I have posted a new version of V-Module (version 0.8) with some new features.
This version requires Max 5.1.9 and Live 8.2.6 to work properly. Max 6.0 seems to work, but has not been tested deeply yet (so be careful).

- Added a Syphon-enabled V-Mixer (MAX OS only, V-GL-RenderMixer4RGB-Syphon.amxd) for sending the 4-channel "mixed-down" output to a Syphon client (using servername "MixerOut") (***). Thanks to \\\\ Mike Todd //// for the porting of this device.
- A new wrapper for all V-Module 250+ shaders for video and 3D effects (V-FX-GL-Clab.amxd).
- New Control devices for OSC communication (OSC2MIDI.amxd, V-MIDI2OSC.amxd)
- An efficient video clip player for clip folders (SimPlayList.amxd)
- A wrapper for writing complex 3D scenes as "scripts" (V-GSketchListX.amxd), based on jit.gl.sketch syntax interpreted files with additional functionalities. (***).
- A new wrapper for materials shaders on 3D object (V-GPreShader.amxd).
- Devices for OSC communication between V-Module and vvvv (V-Matrix2VVVV_snd.amxd, V-MIDI2VVVV_snd.amxd) - for the vvvv side have a look to http://vvvv.org/documentation/maxmsp
- Possibility for a secondary/auxiliary window (V-GL-RenderMixer4RGB-FdbckAux.amxd + V-GL-RenderAuxMonitor.amxd).
- 3D camera rewritten in java (old version still available in the legacy sub-map)
- Support for FSAA (antialiasing) in all mixers.
- General code clean up and optimization.

Cheers
Fabrizio

All devices (including V-VideoRack and V-VideoAudioRack) are both Mac and Windows. They are respecitvely:

V-Module Project => Presets => MIDI Effects => Max MIDI Effect => V-Module VideoModules => V-Input => V-VideoRack.amxd

V-Module Project => Presets => Instruments => Max Instrument => V-Module Audio Instruments => V-Input Audio => V-VideoAudioRack.amxd

In the example livesets there are a couple of scenario on how to use them.

Gr.
Fabrizio

I have posted a new version of the V-Module plugins (version 0.7.2) with some enhancements and a few new features.

- Enhancement: all V-FX-GL effects rewritten with more efficient chaining (pure GPU). Note: Requires a V-Mixer to be in the liveset in order to work. This is true also for VIZZable users.
- 3D Tools for morphing of OpenGL objects (vertex morphing):
- 3D Tools for movement 3D "recording and editing" (as matrixset/JXF format), useful for planning smooth 3D trajectories: V-GMoveCapture3D, V-GMoveState3D, V-GMovePort3D, V-GMoveEdit3D, V-GMovePlay3D
- 3D Tools for OBJ to OpenGL format matrix conversion and read (nice for 3D morphing and/or physics emulation applied on 3D objects vertices): V-GSnapObj, V-GObj2Matrix, V-G-WriteMatrix, V-GMatrix
- OpenGL-FX on vertex manipulation with simple physics of an oscillator applied on 3D object coordinates (V-FX-GLOscillator)
- New 3D device type: V-OpenGL-Processor for "post-processing"-like effects on top of 3D scenes/objects (based on OpenGL shaders)
- V-GL-RenderMixer4RGBPostFdbk, a new version of the V-Mixer allowing full scene post-processing and recording by V-OpenGL-Processor devices
- More tools for recording of 2D, 3D and both: V-GL-RenderMixer4RGBOut (rewritten), V-GL-RenderOut, V-GL-RenderGrabOut
- V-ZoomPlay modified to easier "still picture scanning"

Notes about capturing a full scene to .MOV: use V-GL-RenderMixer4RGB-PostFdbck + V-GL-RenderGrabOut together.
Settings must be set exactly in the following order (changing the order may disrupt dependencies)
1. Load V-GL-RenderMixer4RGB-PostFdbck (a version of the V-Mixer with render to texture option)
2. Load V-GL-RenderGrabOut (the grabbing device)
3. On the V-GL-RenderMixer4RGB-PostFdbck (middle/bottom section) set the parameter for rendering to texture:
- redirect toggle = "off"
- capture = a free texture name, i.e. "texture1"
- feedback = a free outgoing video stream, i.e. "video1"
4. On the V-GL-RenderGrabOut
- tx/nm = the same texture chosen for capture in the V-GL-RenderMixer4RGB-PostFdbck mixer, i.e. "texture1"
- str_in = the same video stream used by feedback in the V-GL-RenderMixer4RGB-PostFdbck mixer, i.e. "video1"
- render = "mrender1" (context used by the V-GL-RenderMixer4RGB-PostFdbck mixer)
- grab_output = a free outgoing video stream, i.e. "video2". This stream can be picked up by any device as input.
To view the grab: attach a V-Window to the grab_output channel
To record the grab: attach a V-Rec to the grab_output channel
Notes:
- The definition of the grab is set to automatically follow the format of the V-GL-RenderMixer4RGB-PostFdbck output screen. The best is to have all formats to the same identical size.
- This technique is both CPU and GPU relatively intensive. The best remains to use a GPU based grabber (like Fraps on Windows or Snapz Pro on Mac) or even better an external hardware device (see previous comments on Matrox MXO2 mini).

Ciao
Fabrizio

All,

I just posted a new version of the V-Module plugins (version 0.7). Some features have been requested / talked about so many times, that I got a hold on my GL stuff (where my heart really lies) and did some work on video clip playback again.

Here you go:

- New V-Audio "Instruments" for playback of clips having both video and audio. Audio and video playback is in sync, audio sent through Live's mixer: V-SimAudioPlay, V-SliceAudioBeat, V-VideoAudioRack
- New V-SimAudioLooper an V-SimLooper for Live tempo warp-looping of video clips (ewsepctively with and without audio feed)
- New V-FX-FFWrapper for FreeFrame plugins support
- All previously available V-Instruments (MIDI devices) for QT playback do not spill audio "outside" of Live
- New V-AuBeat based on external op.beatitude~ for Live tempo settings from audio input (even a live feed from external)
- New V-AuBeat2CVEnvelope based on external op.beatitude~ for very tight CV envelope generation from audio input (even a live feed from external)
- All video input devices save file (clips/folder) as part of the liveset
- V-ObjShape expanded for advanced texturing, multi rendering (cloning). It also saves the file as part of the liveset
- New V-ZoomPlay added (for picture zooming)
- Various enhancements to V-GMove3DW devices (3D camera movements) including a toggle for 2d/3d view switch

Ciao,
Fabrizio


All,

V-Module version 0.5 posted:

- Solved some bugs with open GL effects and mixer apparently due to video window automatically pop-up. Note: on V-Mixer devices you need to explicitly set "screen ON" now to have a window.
- Added a V-Mixer version (V-GL-RenderMixer4RGB-Out.amxd) for an additional output stream (useful for instance to do recording to disk by V-Rec)
- Several "video" / non 3D devices (V-VideoRack, V-SliceBeat, V-GL-Rota, V-GL-Slab) support ChrisG auto connect mode (i.e. in combination with VIZZable 0.9.2 or later. See device names with "-auto" suffix.
- LiveAPI LFO modulation supported (and LFO parameter bank removed). Each device shows its parameters (shortnames) for modulation and the V-LiveMod new device allows CVsend to LiveAPI modulation mapping
- V-Effects type OpenGL revised: no additional window required and better backread / readback support.
- V-Control device V-DroidSens2CV and V-DroidCtrl2CV added for Android control in combination with Matt Benatan's Max/MSP control app available at http://mattbenatan.com/)
- V-Control device V-Joy2CV added for support of HID usb devices (such as Joystick, Gamepad) etc. as CVsend (using the V-CV2MIDI you can use these to send MIDI informations).
- Several new OpenGL 3D tools (V-GCoord3, V-FX-GLOpScalar, V-GMove3DWJoy, V-GMove3DWPad)

Gr.
Fabrizio

All

Video tutorial "1" of V-Module can be found at:
http://vimeo.com/22212796

Gr.
Fabrizio

I posted version 0.4 of V-Module on the usual link:
http://www.fabriziopoce.com/download.html

This time no new devices, but a lot of improvements to V-Module stability in particular against the so called Ableton Max for Live Production Guidelines (v0.6):
- All GUI parameters are labeled in a meaningful way (see info view). Yes, you read it right: ALL GUI parameters.
- The most significant GUI parameters (all type float and/or int, according to M4L constraints) can be mapped and automated for clip envelopes.
- Many devices have useful info view text (thanks M._TriangelKlang for the help)
- All devices behave politely and do not spill into Undo history (no loadbang on live.objects, Max umenu managed through pattr instances)
- All devices are frozen and directly compatibile with OSX and Windows OS
- Other enhancements and fixes on existing devices:
- All V-Input devices have rate which can also go into negative values (thanks ChrisG for the tip)
- All V-Input devices are now efficient with memory and use both drag'n'drop and click-to-read ways to open clips (thanks to ChrisG for the "invisible button").
- V-VideoRack supports Thumbnails creation also if folder is selected while device is ON/playing.
- V-VideoRack, V-SliceBeat, V-Mixer and most V-Effects have full Info View help
- Some effects will see improvement in the use of backread technique (devices type OpenGL or just "GL").

Note: projects made with older versions (<0.4) opened against the new library will not recognize saved parameters. This is due to the new GUI parameter labels.
If you used older versions please backup the old devices within your project folder.

All,

For everybody willing to "learn" the tools:

- Have a look to the PDF documentation on my website (http://fabriziopoce.com/V-Module%20-%20ReadMe.pdf)

- If you give the tools a go, open the example livesets in the package. They show you some standard approaches for connectivity and processing. Be curious and dig them out....

- Tutorials are planned (I am working on them). As soon as they'll be completed I will post them on vimeo (http://www.vimeo.com/june74) and/or my website (http://fabriziopoce.com). Please, stay tuned.

Gr,
Fabrizio

All I just updated V-Module to ver 0.3.

Changes:
- V-VideoRack completely rewritten. Performance and memory usage have increased considerably.
- V-VideoRack supports now 16 pads per device
- V-VideoRack supports chaining of multiple V-VideoRack, by using pad MIDI "offset" (see example08 liveset)
- V-VideoRack tested loading 64 clips in 4x V-VideoRacks
- V-VideoRack supports retrigger/continue options for multiple hits on same pad
- V-VideoRack does not abuse undo list

Gr.
Fabrizio

Hei anybodyhuman, don't be scared....

A new version (0.2.1) has been posted on fabriziopoce.com/download.html

Features:
- V-VideoRack added
- V-Cam made cross platform
- V-Mixer and V-Out devices with window screen support ESC for existing fullscreen
- V-SliceBeat enhanced
- V-FX-GL-Rota-xxx removed theta issue on Live's undo
- V-FX-Feedback2 added (a backscreen like feedback)

Ciao
Fabrizio

For whoever is interested in the mentioned joint effort (a common modular framework for Jitter processing within Live's workflow), please add yourself to the following Google Group.

Group name:
JitterInMax4Live

Group home page: http://groups.google.com/group/jitterinmax4live-

Gr.
Fabrizio

All,

Robert Jarvis (zealousy.com, the author of VIZZable) and I (V-Module's maker) are trying to start up a community on developing modular Jitter-foucused tools within Max4live.

If you are interested have a look to this post and let us know:
http://cycling74.com/forums/topic.php?id=32215#post-158308

Ciao
Fabrizio

My view on the V-Cam compatibility issue.

1) To quickly workaround concerns about jit.dx.grab and jit.qt.grab compatibility (Windows vs Mac) I have also included two additional V-Cam-xxx devices in the download package:
- One is called V-Cam-DX and is dx (Windows) based
- The other is called V-Cam-QT ans is Quick Time based (Mac)

The V-Cam is delivered in the live pack as identical to the V-Cam-DX (just a copy with another name).

2) If you open one of my example livesets on MAC, you need either to replace it with the V-Cam-QT or (better) to edit your V-Cam device.

I mean, it is not that complicated and the point is that will make your life set cross-platform (if you do not export the devices with it): if you make a liveset in Mac with "your" V-Cam version and you share it, windows users can open it with "their" version of the V-Cam and would work.

3) There is a try (not done by myself) to make V-Cam self defining the platform you are in and adjusting itself. If I have a workable version of it, I will post it.

Gr.
Fabrizio




V-Module is a collection of multiple M4L devices and is essentially a modular, Live-like, interface to Jitter functionalities in Max (along with a few creations of mine).