Device Details

Device Overview

Name/Version: Real-Time Texture Lite Version 1.1
Author: robertoattanasio  
Description: Max 4 Live Device. It creates a real granular texture only with the sounds of your project. You don't have to search anymore to ambient sounds. Now you can create a texture also with recorded sounds in Real Time. Useful for example for cinema music. You can also use other effects after this device to create a very unique ambient texture.

Bux Fix in 1.1:

- Now it work also with Max 5;
- Render didn't works, now it is possible to bounce tracks with this effect.

Go to my website to see a video demonstration.
Enjoy it ;)
 

Device Details

Downloads: 994
Tags effect, utility, other
Live Version Used: 9.0.2
Max Version Used: 6.1.2
Date Added: May 01 2013 10:11:36
Date Last Updated: Mar 01 2014 07:13:37
Average Rating -n/a-
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Device Type: audio_device
URL (optional): http://www.robertoattanasio.com
License (more info): AttributionNonCommercial

Device Files

Device File: M4L Real-Time Texture Lite Version 1.1.amxd
 


Comments

Hi, I quite enjoy this one. Thank you for sharing!

It's also delightfully hackable, which is really nice.
One problem is the use of send/receive pairs, though. If you ever do a revision of this, please consider doing for example [s ---metro] instead of [s metro], since it otherwise transmits across patches and devices in your set, including if you have multiple instances of the patch.

Anyway, great work, lots of fun.

Great plugin.. But it doesn't make any sound at all when you render the final master.. I was looking forward to using this

Rad device.

It's good advice to use s ---metro

also, the index~ env_1 doesn't work for users with Max 5 because the fill 1 option doesn't exist. You could use a different buffer writing technique to make it more compatible with others. I just replaced the index~ with a cycle~ with explosive results :)

Thank you so much guys. Today I will change the envelope buffer to make the patch compatible with Max 5. But unfortunately I don't know why the patch doesn't work when you render, I think that the problem is the concept of the patch.
Thank you ;)

Version 1.1 is available! ENJOY ;)

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