Device Details

Device Overview

Name/Version: MultiGrain 1.0
Author: OliverHarper  
Description: MultiGrain is a multiband Granular processing device that incorporates a resonant filter, delay and reverb unit.

This has been developed as part of a Uni project, so please take the time to leave some feedback, as this is essential to the project.

Set your loops within clips in Live, as no control has been developed to apply loop ranges from the device itself.

The levels get quite hot quite quickly, in which case use the various gain controls to take the signals out of the red. Usually the master output control will be sufficient.

Any questions or problems let me know.

Enjoy.
 

Device Details

Downloads: 683
Tags effect
Live Version Used: 8.2.2
Max Version Used: 5.1.8
Date Added: Sep 19 2011 05:30:14
Date Last Updated: Sep 19 2011 05:33:38
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Device Type: audio_device
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License (more info): AttributionShareAlike

Device Files

Device File: MultiGrain.amxd
 


Comments

What does this do? Please post some instructions.

Sure, sorry.

Ensure to turn the device on by pressing the on button over the output.

The signal is split into 3 bands, which are each granulated using mdeGranular~ objects.

These granulated signals are passed through the filter to the delay and reverb respectively and then on to the output.

The Wet/Dry function allows crossfading between the original pure signal and the split granulated and effected signals.

The Amount controls are in fact further wet/dry functions for each band, however it makes more sense to think of them as amount of granulation applied to each band with relation to the dry signal.

The X/Y controls are mapped to the grain length and density in tandem, allowing these controls to be manipulated in an alternative fashion to knob twiddling?

The best approach is to stick MultiGrain on an audio track in Live and set a loop within a clip on the same track. Then experiment with the Wet/Dry all the way wet and the Amounts all the way up.

Try using the X/Y controls to alter grain length and density for each band until you find something you like. There are a multitude of potential sonic outputs, which are only limited by your imagination and experimentation.

Hope this helps. Feel free to ask for more clarification.

Thanks.

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